Temple Guard

Temple Guard

A Temple Guard is a Monster of the Baboon type. A Temple Guard always spawns in groups of 3 to 4. It is first encountered in Kurast Causeway.

Temple Guard info
Temple Guard idle animation
TypeBaboon
ClassificationMonster
Spawn group size3 - 4
Super Uniques
n/a

Temple Guard Stats

Level81
Life5,149–7,724
Experience50,334
Highest runeZod runeZod
ImmunitiesImmune to Lightning

Resistances

Fire0
Cold50
Lightning110Immune to Lightning
Poison25
Physical50
Magic0

Lightning immunity breaks with ConvictionConviction level 6 / InfinityInfinity or Lower ResistLower Resist level 10.

Defence

Defense1,739
Life regeneration1.22% / sec
Block chance24%
Drain effectiveness100%
Chill effectiveness−33%
  • It regains 1.22% of its life per second (94 life), a full heal in 82 seconds. Prevent Monster Heal stops it.
  • Life and mana leech work at 100% on it, and Hell divides all leech by 3, f.e. 10% life leech heals you 3.33% of the physical damage you deal.
  • A chill slows its movement and attacks by 33%, for 1/4 of the chill's length in Hell.

Attacks

Temple Guard attacks in Hell
Min DamageMax DamageAttack RatingEffect% Effect will occurEffect DamageEffect Duration
Temple Guard Attack 1 animationAttack 1461203,907----
Temple Guard Attack 2 animationAttack 2461024,232----

Drop Table

Act 3 (H) H2H B

Where to find Temple Guard

Other Baboon